Burning Expedition
Burning Expedition is a 3-week event that repeats every 4 weeks.
Matching
The event is a 3-week, 4-way battle between 4 Factions. Each Faction generally includes 2 to 3 alliances.
Each Faction starts at one corner and gradually expand their territory by claiming buildings (Fortresses, Altares, and Mountain Passes). Factions gain power bonuses when they claim buildings.
Entering/Exiting
The event happens on Broken Land. To enter Broken Land,
tap the Horn
icon on the top right, then tap the Broken Land
icon (map with a sword). Then tap Enter
.
Every day each player gets 4 free teleports to enter/exit Broken Land.
General Overview
Every Burning Expedition progresses differently. Here is generally what happen:
On Day 1-3, Factions expand their territory in Zone 1 (Safe Zone) by taking Lv. 1 Fortresses. Each Fortress is guarded by a 100B monster and needs 12 hours of occupation.
On Day 3-4, Factions expand into Zone 2 by taking Lv. 2 Fortresses. Each Fortress is guarded by a 200B monster and needs 2 hours of occupation.
Factions typically try to make NAP. Normally a Faction will split the middle (Zone 3) with a neighboring Faction and fight the middle with the other Faction.
On Day 5 at UTC 1000, each Faction will occupy Lv. 1 Mountain Passes (500B, 6 hours).
At around UTC 1600, Faction will expanding into Zone 3 by occupying Lv. 3 Fortresses (300B. 2 hours).
Factions will fight each other for the middle. The fight can last for several days.
On Day 15 at UTC 1000, each Faction will occupy Lv. 1 Mountain Passes (6 hours occupation).
On Day 15, the dominating Factions can attack their enemy's Lv. 1 Mountain Passes and invade into enemy territory.
On the last day, the dominating Factions battle for the Throne.
Related
- Tips for the event
- Etiquettes that people should follow
- Maps to be used as worksheet template for planning
- General Schedule on when Fortresses/Altars open.
- Mail Template for introducing the event to new players