ESI Tips for R4/R5s
Tips on the Evil Spirit Invasion event (for alliance leaders)
Start Time
ESI should always starts at a fixed time. Your active members need do a lot of prep work and changing the event time can be disruptive. Make sure that you have multiple R4/R5 available at the scheduled times.
If you can, schedule the event after UTC 1300 (5 PM at developer's time zone). It's unlikely that the developer would run a server maintenance after that time.
Start Location
Start the ESI from a Haunted House that is 1000 km away from the hive. This ensures that the Evil Spirits would reach their targets at the maximum time (5 minutes)
Set an Alliance Mark for Haunted House. Members can check the Haunted House to see the current wave number and next dispatch time.
Mail & Communication
Communication is a key to having a successful run of the event. Your Alliance Notice should note the event times for Evil Spirit Invasion (and Lava Haka). Regularly send out reminder mail on the time and rules of the event.
You may use the following mail templates:
- ESI introduction mail template
- ESI reminder mail template (level 1)
- ESI reminder mail template (level 20, Broken Land)
Alliance Rules
To maximize event points, the following alliance rules are recommended:
No unnecessary reinforcement
No teleport during Evil Spirit Invasion
Stay close to the hive
No rally on Titan or Evil Guard during Evil Spirit Invasion
Big player: reinforce the Alliance Fortress with your weakest troop (and one troop only)
Small player: no limit on reinforcing the Alliance Fortress
If your alliance has 80+ members, the following additional rule is recommended:
Maximum one troops in the Dragon Nest closest to the alliance hive
Bots
If your alliance rely on bots, it is recommended that you remove bots no link before the events and add them back later.